Remaking an illustration by ma-ko as an exercise.
My 2nd time trying to translate an illustration into 3D. It's hard to do, the vibe that originally drew me to it was never present in the 3D version!
3ds Max, Arnold, Substance Designer and stock models including the Link model supplied by projectmgame.
ma-ko: https://twitter.com/blurring_my_day/status/1221411079814664192
Creating 3ds Max AOVs for Photoshop, After Effects and Nuke.